In my opinion, it is much more beneficial learning a high level language than a specific architecture assembler. But I fancied learning some ARM assembler just for fun since I know some 386 assembler. The idea is not to become a master but understand some of the details of what happens underneath.
You will see that my explanations do not aim at being very thorough when describing the architecture. I will try to be pragmatic.
ARM is a 32-bit architecture that has a simple goal in mind: flexibility. While this is great for integrators (as they have a lot of freedom when designing their hardware) it is not so good for system developers which have to cope with the differences in the ARM hardware. So in this text I will assume that everything is done on a Raspberry Pi Model B running Raspbian (the one with 2 USB ports and 512 MB of RAM).
Some parts will be ARM-generic but others will be Raspberry Pi specific. I will not make a distinction. The ARM website has a lot of documentation. Use it!
Assembler language is just a thin syntax layer on top of the binary code.
Binary code is what a computer can run. It is composed of instructions, that are encoded in a binary representation (such encodings are documented in the ARM manuals). You could write binary code encoding instructions but that would be painstaking (besides some other technicalities related to Linux itself that we can happily ignore now).
So we will write assembler, ARM assembler. Since the computer cannot run assembler we have to get binary code from it. We use a tool called, well, assembler to assemble the assembler code into a binary code that we can run.
The tool to do this is called
as. In particular GNU Assembler, which is the assembler tool from the GNU project, sometimes it is also known as
gas for this reason. This is the tool we will use to assemble our programs.
Just open an editor like
emacs. Our assembler language files (called source files) will have a suffix
.s. I have no idea why it is
.s but this is the usual convention.
Our first program
We have to start with something, so we will start with a ridiculously simple program which does nothing but return an error code.
1 2 3 4 5 6 7 /* -- first.s */ /* This is a comment */ .global main /* 'main' is our entry point and must be global */ main: /* This is main */ mov r0, #2 /* Put a 2 inside the register r0 */ bx lr /* Return from main */
Create a file called
first.s and write the contents shown above. Save it.
To assemble the file type the following command (write what comes after
1 $ as -o first.o first.s
This will create a
first.o. Now link this file to get an executable.
1 $ gcc -o first first.o
If everything goes as expected you will get a
first file. This is your program. Run it.
1 $ ./first
It should do nothing. Yes, it is a bit disappointing, but it actually does something. Get its error code this time.
1 2 $ ./first ; echo $? 2
Great! That error code of 2 is not by chance, it is due to that
#2 in the assembler code.
Since running the assembler and the linker soon becomes boring, I'd recommend you using the following
Makefile file instead or a similar one.
1 2 3 4 5 6 7 8 9 10 11 # Makefile all: first first: first.o gcc -o $@ $+ first.o : first.s as -o $@ $< clean: rm -vf first *.o
Well, what happened?
We cheated a bit just to make things a bit easier. We wrote a C
main function in assembler which only does
return 2;. This way our program is easier since the C runtime handled initialization and termination of the program for us. I will use this approach all the time.
Let's review every line of our minimal assembler file.
1 2 /* -- first.s */ /* This is a comment */
These are comments. Comments are enclosed in
*/. Use them to document your assembler as they are ignored. As usually, do not nest
/* and </code>*/</code> inside
/* because it does not work.
3 .global main /* 'main' is our entry point and must be global */
This is a directive for GNU Assembler. A directive tells GNU Assembler to do something special. They start with a dot (
.) followed by the name of the directive and some arguments. In this case we are saying that
main is a global name. This is needed because the C runtime will call
main. If it is not global, it will not be callable by the C runtime and the linking phase will fail.
5 main: /* This is main */
Every line in GNU Assembler that is not a directive will always be like
label: instruction. We can omit
instruction (empty and blank lines are ignored). A line with only
label:, applies that label to the next line (you can have more than one label referring to the same thing this way). The
instruction part is the ARM assembler language itself. In this case we are just defining
main as there is no instruction.
6 mov r0, #2 /* Put a 2 inside the register r0 */
Whitespace is ignored at the beginning of the line, but the indentation suggests visually that this instruction belongs to the
This is the
mov instruction which means move. We move a value
2 to the register
r0. In the next chapter we will see more about registers, do not worry now. Yes, the syntax is awkward because the destination is actually at left. In ARM syntax it is always at left so we are saying something like move to register r0 the immediate value 2. We will see what immediate value means in ARM in the next chapter, do not worry again.
In summary, this instruction puts a
2 inside the register
r0 (this effectively overwrites whatever register
r0 may have at that point).
7 bx lr /* Return from main */
bx means branch and exchange. We do not really care at this point about the exchange part. Branching means that we will change the flow of the instruction execution. An ARM processor runs instructions sequentially, one after the other, thus after the
mov above, this
bx will be run (this sequential execution is not specific to ARM, but what happens in almost all architectures). A branch instruction is used to change this implicit sequential execution. In this case we branch to whatever
lr register says. We do not care now what
lr contains. It is enough to understand that this instruction just leaves the
main function, thus effectively ending our program.
And the error code? Well, the result of main is the error code of the program and when leaving the function such result must be stored in the register
r0, so the
mov instruction performed by our main is actually setting the error code to 2.
That's all for today.