Several times, in earlier chapters, I stated that the ARM architecture was designed with the embedded world in mind. Although the cost of the memory is everyday lower, it still may account as an important part of the budget of an embedded system. The ARM instruction set has several features meant to reduce the impact […]
In chapter 9 we were introduced to functions and we saw that they have to follow a number of conventions in order to play nice with other functions. We also briefly mentioned the stack, as an area of memory owned solely by the function. In this chapter we will go in depth with the stack […]
In previous chapters we learnt the foundations of ARM assembler: registers, some arithmetic operations, loads and stores and branches. Now it is time to put everything together and add another level of abstraction to our assembler skills: functions.
Introduction C++ is a controversial language: you love it or you hate it. As always, knowing better about something allows one to make better arguments for or against that thing. This is what this series is about. Here I’ll explain some of the less known (except for C++ expert programmers, of course) features of C++. […]